Showing posts with label Environment modeling. Show all posts
Showing posts with label Environment modeling. Show all posts

Sunday, November 20, 2011

Le-Meridian-First-look

My Maya is not functioning , This is causing me delay in my work, even though I am putting my best, there is always something is ready to spoil my work or my flow/ speed!

This Building I should have completed a week ago, And for now I should have completed 3 building, but because of the maya bugs, I am locked here. And I am so frustrated, this even spoils my daily update on blog.

Anyway, I sat with this Maya and done somethings to show you, please comment on it, and don't expect for a high quality for now.



What you see here is just a color map applied version, Still it has lot of works, like AO map, Normal map, Specularity and things. Tree & pillar's, sorry again, I have not finished it. I am moving to 3ds max for the better stability.

Thank god, we have started to work on our project in the beginning, if this issue would have happened in the end, we are dead!

Tuesday, November 15, 2011

Pillars & trees!

The Le-Meridien is in its Final stage of modeling, only the pillars are remaining to be modeled, and I will be posting the Fully finished one ASAP.

Initially I planned to do texturing today, but I had few corrections to do on the building and I have modeled the basement and parking area in the building and also the compound walls. For the gate I will be using a simple plain.

My blog view have reached 500+, thanks for the followers and viewers for their support, I hope this continues till I complete my project successfully.

Thanks for everyone.

Friday, November 11, 2011

1st update on Environment modeling.


This is the base mesh of  "Le Royal Meridian hotel",
hmm..I just want to do this is Z brush so that I can add
a good detail to this base mesh.

This model will not have roof top and back side, because
its not visible during game play.