Thursday, November 10, 2011

Errrr.......Re-topologize!

The day started with some Z brush Tutorials, I was working on the 3D model of Le Royal Meridian hotel, I was trying to sculpt the Details through Z brush, but I had some issue's with the mesh correction, I asked Harish sir about it, but he was busy with his other class, so told me to come early tomorrow, so that he will be taking a special class on my "Doubt". "It is worth for me to learn some thing useful at the end"

3 comments:

  1. here is the thing.. why do you need to retopologise an architectural model, that too in zbrush? I find it easier to retopo using topogun or even maya for that cause. You wont have to retopo a model unless you have a heavy heavy mesh. Try the decimation master plug-in, it works wonders. Make sure you have unwrapped correctly before using decimation master.

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  2. Thanks Jeff, thing I am trying to do is a building in Zbrush, an High poly one, hmm, but when u make a cube, the mesh is not so evenly spread-ed, it forms as an tris and goes as quad. SO I applied unified Skin, but it doesn't work for me. So I was thinking of re-topologize.

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  3. Make the parts in maya.. bring it into zbrush. use the projection master for detailing and the spotlight for texturing.. the process that you said is possible but pain taking. Zbrush artists might prefer that, those who doesnt want to touch any other 3d application. That sort of a barricade is not there for us. So try to get it done faster and simpler :)

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