Friday, November 11, 2011

1st update on Environment modeling.


This is the base mesh of  "Le Royal Meridian hotel",
hmm..I just want to do this is Z brush so that I can add
a good detail to this base mesh.

This model will not have roof top and back side, because
its not visible during game play.

5 comments:

  1. Sanjay, the building looks fine.. afer all this is gonna be a racing game with the building on the side of the road.. so i guess the texturing will do.. you dont have to give minor details in zbrush or soemthing... it won;t be recognised by the player anyway..

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  2. ya, Even I decided the same during the Beginning, but "Normal mapping in next-gen game's" being my dissertation topic, people asked me to use normal map where ever its possible. Because cars doesn't require much normal map. So I am going for Zbrush da.

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  3. A standard material will do for cars.. becasue of its smooth hard surface. It is easily done in max or maya. I wont suggest zbrush for it. because you are putting so much stress on yourself with that when there is an alternative to do it easier. normal mappin doesnt mean zbrush only. you can create a high poly model of your car and bake the normal map like how harish sir taught us in maya class. remember. I would strongly suggest you do that because cars being
    1. hard surface
    2. as well as smooth surfaced
    unless and untill you have mastered with the clip brushes of zbrush, it is goin to be a headache for you. else you will have to create your own brushes, with your own alphas , etc.

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